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Food for Thought�An e-newsletter published by Software Quality Consulting, Inc.
October 2007, Vol. 4 No. 8
Estimating and Scheduling for Dummies, Part 2
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*** In This Issue ***
In This Months� Topic, I discuss practical techniques to improve your
estimating and scheduling skills...
Regular features to look for each month are:
- Monthly Morsels
Hints, tips, techniques and reference info related to this month�s topic
- Calendar
Conferences, workshops, and meetings of interest to software engineers,
QA engineers and anyone interested in software development
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*** This Month�s Topic ***
Estimating and Scheduling for Dummies
Part II - Estimating
What is it about schedules that cause seemingly rational people to behave
so irrationally? How many times has this happened to you...
- Your boss asks you for a schedule for a set of new features described
only by a few bullets in a Marketing PowerPoint presentation.
- You reply, �We don�t have enough information to create a schedule.�
- Your boss says, �Either you come up with a schedule or I will make one
up for you! And by the way, it has to be done by end of the quarter.�
So you make up a bogus schedule that you know can�t be met. The project
starts and eventually encounters problems (what a surprise!). Features are
cut and testing time is reduced. The software is released very late, with
far too many bugs, and doesn�t have all the promised features. Needless to
say, your boss and your customers are not happy.
THE GAMES WE PLAY
In my recent e-newsletter on Mission Critical Software (http://www.swqual.com/
newsletter/vol4/no6/vol4no6.html), I discussed the incredible accomplishments of
the Space Shuttle Team in developing highly reliable software for the on-board
computers. One of the basic tenets of the Space Shuttle development team was:
To deliver grown-up software, we need to behave like grown-ups.
As Watts Humphrey [2] observed:
�[...] management�s undisciplined approach to commitments contributes to
every one of the five most common causes of project failure:
- Unrealistic schedules
- Inappropriate staffing
- Changing requirements
- Poor quality work
- Believing in magic�
Of all the things software development organizations do, scheduling is one
where we rarely behave like grown-ups. Ed Yourdon [1] identified some of
the childish scheduling games we play:
- Doubling and Add Some
In this game, your boss asks you how long it will take you to perform
some task. After thinking about the task, you figure it would take you
about 1 month to complete the work. Since you were recently burned by
bad estimates, you decide to double your estimate to 2 months. Knowing
your boss, you decide to add a bit extra just to be on the �safe side�.
So a task that should take about one month is estimated at 2.5 months.
- Reverse Doubling
In this game, your boss takes your estimate, which he/she knows is
inflated, and simply cuts it in half.
- Guess the Date
In this silly game, you boss already knows the answer he/she wants. You
have to guess until you come up with the answer that the boss wants to
hear.
People often make commitments to customers to deliver something without
consulting the development and test organizations. As a result, the
project team has to develop a schedule by working backwards from the end
date. This is what I call a �scheduled-backwards� project. On a typical
scheduled-backwards project:
- The project starts with a predetermined end date that is set before the
requirements are set.
- Customers are promised more than can reasonably be delivered in the
promised timeframe.
- Tasks are estimated based on how much time is available rather than how
much time the tasks actually require.
- Task interdependencies are not identified since there�s no time to
factor them in.
- It is assumed that all the unexpected things that ALWAYS happen on every
project will somehow NOT happen on this project. For example, we know
that:
- The requirements WILL change.
- A key member of the project team WILL leave.
- A key assumption WILL prove wrong.
- Previously unknown or ignored dependencies WILL arise.
- Key resources WILL be pulled off to fight the next �fire�.
What happens on scheduled-backwards projects? Eventually, the schedule
slip can�t be ignored so the Project Manager cuts features and cranks up
coding. Whatever process the development team was using is abandoned.
Design Reviews are cancelled and testing time is drastically cut. Does
this sound familiar?
The result is everyone loses!
- The Organization loses because the release is late, lacks keys features
and is very buggy.
- Your Customers lose because they have to deal with a late release,
without the key features they were expecting, and with far too many
bugs.
- Your Company loses as your reputation for meeting commitments and
delivering quality products suffers.
I think it is time to establish some basic scheduling principles...
SCHEDULING LAWS OF NATURE
Here are some basic principles that always apply for schedules:
- Good schedules can only come from good estimates.
In last month�s e-newsletter (http://www.swqual.com/newsletter/vol4/
no7/vol4no7.html), I defined good estimates as:
- An estimate is good if it is within X% of how long it actually takes
to do the work.
Similarly, a good schedule is defined as:
- A good schedule is a schedule based on factual information and one
that completes within X% of the predicted end date.
As with estimates, you decide how good the schedule needs to be based on
factors such as business targets, customer commitments, risk, etc.
- The goodness of schedules is directly related to the level of detail of
the information upon which schedules are based.
Here�s an example of what this means...
- When things (such as requirements, resources, assumptions, etc.) change,
schedules need to be adjusted to reflect these changes.
One of the most common reasons schedules are not accurate is because we
fail to adjust schedules to reflect changes. For some reason, we assume
that changes can be accommodated without any impact to the schedule.
- There�s no such thing as a schedule-neutral change.
Every change, whether it is to a requirement, a resource, or an
assumption clearly has an impact on schedules. Removing features has a
schedule impact - and not always the impact you might expect. Often,
taking features out means more work, not less.
- The best people to develop schedules are people who are actually going
to do the work.
Most of us have had to work on projects where schedules have been handed
down from on high by who knows who. How motivated are you to meet a
schedule set by someone else? Most people aren�t motivated to meet
someone else�s schedule - usually because whoever created the schedule
has no idea what you do and how you do it.
- Microsoft Project (or any other tool) can�t create schedules - only
people can create schedules.
The tendency in our industry is to use tools to do everything. Tools
can�t create schedules - only people can. Once you have created a
schedule, tools can be used to track progress, identify critical paths,
etc.
Now that we have identified some problems and basic principles, let�s look
at examples of good scheduling skills.
GOOD SCHEDULING SKILLS
As illustrated in the diagram below...
- Good requirements lead to good estimates.
- Accurate schedules are based on good estimates.
- Estimating and scheduling activities need to reflect actual resources
and dependencies.
- Estimating and scheduling are iterative activities based on many
assumptions - documenting these assumptions is critical.
Once a schedule is created, there WILL BE GAPS between what is desired and
What can be accomplished. These gaps result from factoring in targets and
commitments. Beware! When a schedule aligns perfectly to the targets and
commitments (http://www.swqual.com/newsletter/vol4/no7/vol4no7.html), it usually
indicates that this is a scheduled-backwards schedule.
Managing the GAPS - the difference between what can be done and what the
business would like - is what Project Management is supposed to be about.
Good project managers are expert at reconciling these differences and
reaching reasonable compromises...
SCHEDULING BEST PRACTICES
Here are a few examples of scheduling best practices...
- Yellow Sticky Method (http://www.swqual.com/training/yellow.html)
My favorite method for developing accurate schedules is the Yellow
Sticky Method. I like this method because it is simple and works
extremely well for small to medium (up to say 25 people or so) project
teams. I have taught this method to dozens of project teams who have
reported excellent results.
- Gantt Charts (http://www.netmba.com/operations/project/gantt/)
A Gantt chart is a bar chart that illustrates a project schedule. Gantt
charts illustrate start and finish dates of terminal elements and
summary elements of a project. Some Gantt charts also show the
dependency relationships between activities. Gantt charts can show
current schedule status using percent-complete shadings and a vertical
TODAY line.
Some project management tools (like Microsoft Project) can represent a
schedule as a Gantt Chart.
- Program Evaluation and Review Technique (PERT - http://www.netmba.com/
operations/project/pert/)
PERT is a method for analyzing tasks involved in completing a given
project, especially time needed to complete each task, and identifying
minimum time needed to complete total project.
PERT is used where time rather than cost is most critical factor. Some
project management tools can represent a schedule as a PERT chart.
- Critical Path Method (CPM - http://www.netmba.com/operations/project/cpm/)
CPM is a mathematically based algorithm for scheduling a set of project
activities. Any project with interdependent activities can apply this
method of scheduling. Construct a model that includes the following:
- A list of all activities required to complete the project.
- Time (duration) that each activity will take to complete.
- Dependencies between the activities.
CPM is often used in conjunction with PERT. Some project management
tools can represent a schedule as a CPM network.
- Critical Chain Methodology (http://en.wikipedia.org/wiki/Critical_chain)
This is without a doubt one of the more complex techniques I�ve seen.
The C ritical chain methodology is based on methods and algorithms
developed in theory of constraints [4]. In this approach,
terminal-element start and finish dates function as random variables.
The project is managed not by traditional schedules but rather by using
buffer management and a relay race mentality.
SUMMARY
As Fred Brooks observed:
�It is difficult to make a vigorous, plausible, and job-risking defense
of an estimate that is derived by no quantitative method, supported by
little data, and certified chiefly by the hunches of managers�. [3]
Applying basic Principles of Scheduling listed above with the Estimating
Techniques (http://www.swqual.com/newsletter/vol4/no7/vol4no7.html) discussed
last month can result in a significant improvement in your ability to become a
more Predictable Software Development organization...
�Til next time...
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*** Monthly Morsels ***
Every month in this space you�ll find additional information related to
this month�s topic.
- References:
[1] Yourdon, E., Death March: The Complete Software Developer�s Guide to
Surviving �Mission Impossible� Projects, Upper Saddle River, NJ:
Prentice-Hall PTR, 1997
[2] Humphrey, W., Winning with Software: An Executive Strategy,
Addison-Wesley, 2002
[3] Brooks, F., The Mythical Man-Month, 25th Anniversary Edition,
Addison-Wesley, 1995
[4] Goldratt, E., Critical Chain, Gower Publishing, 1997
- Estimating and Scheduling Training Courses and Workshops
The following are some public courses and workshops on estimating and
scheduling:
- Software Project Management Boot Camp
(http://www.construx.com/Page.aspx?nid=17&id=10)
- Software Estimation in Depth
(http://www.construx.com/Page.aspx?nid=15&id=32)
- Building Accurate Schedules from Software Requirements
(http://www.ieeeboston.org/edu/2007fall/course_building_schedules.htm)
- Project Management Best Practices
(http://www.processimpact.com/seminars.shtml#pmbp)
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*** Calendar ***
Every month you�ll find news here about local and national events that
are of interest to the software community...
- Software Quality Calendar
There are many organizations that sponsor monthly meetings, workshops,
and conferences of interest to software professionals. Find out what�s
happening...
(http://www.swqual.com/links/upcoming.html)
- Workshops Offered by Software Quality Consulting
Software Quality Consulting offers workshops in many topics related to
software process improvement. Get more info...
(http://www.swqual.com/seminars/courses.html)
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*** About SQC ***
Software Quality Consulting provides consulting, training, and auditing
services tailored to meet the specific needs of clients. We help clients
fine-tune their software development processes and improve the quality of
their software products. The overall goal is to help clients achieve
Predictable Software Development(TM) � so that organizations can consistently
deliver quality software with promised features in the promised timeframe.
To learn more about how we can help your organization, visit our web site
(http://www.swqual.com/index.html?AboutSQC) or send us an email
([email protected]).
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I hope this newsletter has been informative and helpful. Your comments and
feedback are most welcome. Send me your feedback... ([email protected])
Thanks,
Steve Rakitin
[email protected]
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and ALAC are trademarks of Software Quality Consulting, Inc.
Copyright 2007. Software Quality Consulting, Inc. All rights reserved.
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