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      <h1>Re: Secret History of Verduria VI: Real Linguists Follow the Regularity Principle</h1>
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Posted by Mark Rosenfelder 
(64.16.210.2) on November 29, 2000 at 15:12:41:<p>
In Reply to: <a href="61.html">Re: Secret History of Verduria V: The novels you can't read yet</a> posted by Mark Rosenfelder on November 20, 2000 at 18:00:52:<p>
Around 1992, I decided to learn all about historical linguistics and re-do all the Eastern languages.<p>I started by reading Theodora Bynon's <i>Historical Linguistics</i>.  I learned a lot, but perhaps the most important thing was to learn what I'd been doing wrong in previous amateur attempts: I didn't know about the regularity of sound change.  Sound changes don't apply sporadically; they apply across the board, in every word that has the triggering environment.<p>(Theoretical note: Well, actually, they <i>start</i> sporadically, affecting certain words.  But the sound change keeps on hitting more and more words, and generally it ends up getting them all.  So if you look at a sound change in progress, you see wide variation and even confusion; but if you look at a historical sound change, it looks exceptionless.  And in any case the regularity principle remains an excellent guideline: it makes you keep looking for subtle regularities that underlie apparent exceptions.  You learn more that way.)<p>The regularity hypothesis simplifies creating multiple daughter languages, largely reducing it to a problem of finding a nice set of sound changes and applying them to a lexicon (I use <a href="http://www.zompist.com/sounds.htm">a program to do this</a>).  <p>That's fine for working forward (e.g. Cadhinor to Barakhinei), but trickier for working backward (e.g. Verdurian to Cadhinor).  I worked through the vocabulary word by word, thinking about the possible parent forms (with good rules, there's usually a choice).  (I don't have a program for this sort of multiple-outcome reverse engineering, but I knew the rules well enough to do it by hand.)  Sometimes I just didn't like the possible Cadhinor form, or (worse yet) the Verdurian form was simply impossible to generate given the rules.  In such cases I could tweak the rules, or change the Verdurian form, or borrow the word from some other source (I figured that would add verisimilitude anyway).<p>At the same time I revised a good deal of the vocabulary.  I had an embarrassing number of words that were direct steals from English or Russian-- e.g. <i>antelop</i> for 'antelope', now changed to <i>gudun</i>.  I also had lots of long unanalyzed words-- a rare unfixed one is <i>lelitsala</i> 'art'.  There was some idea of deriving this from <i>elir-dhalec</i> 'life-enriching', but unmotivated phonetic distortions like that are no longer allowed!  I got rid of many of these forms by using derivations instead; others were divided properly into morphemes.  (E.g. <i>shrifta</i> 'knowledge', diverging oddly from <i>shrifec</i> 'know' is now explained as incorporating a Cadhinor collective suffix <i>-ta</i>.)<p>I also complicated the morphology.  Probably anyone who's tried learning Verdurian curses me for this-- or ignores those parts-- but I'm rather proud of this, since it's a naturalistic feature of real languages.  Most of the complications come from the regular sound changes: e.g. the irregular 1s form <i>lagao</i> 'I get' preserves the <b>g</b> that was fricativized in the infinitive <i>lazhec</i>.  (If you think that's bad, you'll <i>really</i> hate Barakhinei.)<p>A particular challenge was to provide some sort of historical justification for the verbal inflections of Verdurian, which exhibit teasing hints of regularity.  I had no restrictions on the Cadhinor and Proto-Eastern forms, of course, but I did want the two sets of sound changes to start with something more regular and end up with the Verdurian forms (perhaps tweaked a little by analogy).  This proved to be surprisingly difficult.  The best I could do was to unify the three conjugations in one (<a href="http://www.zompist.com/eastern2.html#cverbs">here</a>), and that system could hardly be more arcane... though it's any worse than many real-world examples.<p>Much of what I learned during all this ended up distilled into the Language Construction Kit.<p>I know nobody will follow this advice :) but I will say that it's easier to do it right the first time.  Writing Verdurian, I still have to check the dictionary all too often to make sure I'm not remembering the old form rather than the revised one.
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: Around 1992, I decided to learn all about historical linguistics and re-do all the Eastern languages.

: I started by reading Theodora Bynon's &lt;i&gt;Historical Linguistics&lt;/i&gt;.  I learned a lot, but perhaps the most important thing was to learn what I'd been doing wrong in previous amateur attempts: I didn't know about the regularity of sound change.  Sound changes don't apply sporadically; they apply across the board, in every word that has the triggering environment.

: (Theoretical note: Well, actually, they &lt;i&gt;start&lt;/i&gt; sporadically, affecting certain words.  But the sound change keeps on hitting more and more words, and generally it ends up getting them all.  So if you look at a sound change in progress, you see wide variation and even confusion; but if you look at a historical sound change, it looks exceptionless.  And in any case the regularity principle remains an excellent guideline: it makes you keep looking for subtle regularities that underlie apparent exceptions.  You learn more that way.)

: The regularity hypothesis simplifies creating multiple daughter languages, largely reducing it to a problem of finding a nice set of sound changes and applying them to a lexicon (I use &lt;a href=&quot;http://www.zompist.com/sounds.htm&quot;&gt;a program to do this&lt;/a&gt;).  

: That's fine for working forward (e.g. Cadhinor to Barakhinei), but trickier for working backward (e.g. Verdurian to Cadhinor).  I worked through the vocabulary word by word, thinking about the possible parent forms (with good rules, there's usually a choice).  (I don't have a program for this sort of multiple-outcome reverse engineering, but I knew the rules well enough to do it by hand.)  Sometimes I just didn't like the possible Cadhinor form, or (worse yet) the Verdurian form was simply impossible to generate given the rules.  In such cases I could tweak the rules, or change the Verdurian form, or borrow the word from some other source (I figured that would add verisimilitude anyway).

: At the same time I revised a good deal of the vocabulary.  I had an embarrassing number of words that were direct steals from English or Russian-- e.g. &lt;i&gt;antelop&lt;/i&gt; for 'antelope', now changed to &lt;i&gt;gudun&lt;/i&gt;.  I also had lots of long unanalyzed words-- a rare unfixed one is &lt;i&gt;lelitsala&lt;/i&gt; 'art'.  There was some idea of deriving this from &lt;i&gt;elir-dhalec&lt;/i&gt; 'life-enriching', but unmotivated phonetic distortions like that are no longer allowed!  I got rid of many of these forms by using derivations instead; others were divided properly into morphemes.  (E.g. &lt;i&gt;shrifta&lt;/i&gt; 'knowledge', diverging oddly from &lt;i&gt;shrifec&lt;/i&gt; 'know' is now explained as incorporating a Cadhinor collective suffix &lt;i&gt;-ta&lt;/i&gt;.)

: I also complicated the morphology.  Probably anyone who's tried learning Verdurian curses me for this-- or ignores those parts-- but I'm rather proud of this, since it's a naturalistic feature of real languages.  Most of the complications come from the regular sound changes: e.g. the irregular 1s form &lt;i&gt;lagao&lt;/i&gt; 'I get' preserves the &lt;b&gt;g&lt;/b&gt; that was fricativized in the infinitive &lt;i&gt;lazhec&lt;/i&gt;.  (If you think that's bad, you'll &lt;i&gt;really&lt;/i&gt; hate Barakhinei.)

: A particular challenge was to provide some sort of historical justification for the verbal inflections of Verdurian, which exhibit teasing hints of regularity.  I had no restrictions on the Cadhinor and Proto-Eastern forms, of course, but I did want the two sets of sound changes to start with something more regular and end up with the Verdurian forms (perhaps tweaked a little by analogy).  This proved to be surprisingly difficult.  The best I could do was to unify the three conjugations in one (&lt;a href=&quot;http://www.zompist.com/eastern2.html#cverbs&quot;&gt;here&lt;/a&gt;), and that system could hardly be more arcane... though it's any worse than many real-world examples.

: Much of what I learned during all this ended up distilled into the Language Construction Kit.

: I know nobody will follow this advice :) but I will say that it's easier to do it right the first time.  Writing Verdurian, I still have to check the dictionary all too often to make sure I'm not remembering the old form rather than the revised one.

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