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/**
 * RequestAnimationFrame
 */
(function() {
  var lastTime = 0;
  var vendors = ['ms', 'moz', 'webkit', 'o'];
  for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
    window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
    window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] 
                               || window[vendors[x]+'CancelRequestAnimationFrame'];
  }
  //
  if (!window.requestAnimationFrame) {
    window.requestAnimationFrame = function(callback, element) {
      var currTime = new Date().getTime();
      var timeToCall = Math.max(1000, 16 - (currTime - lastTime));
      var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall);
      lastTime = currTime + timeToCall;
      return id;
    };
  }
  //
  if (!window.cancelAnimationFrame) {
    window.cancelAnimationFrame = function(id) {
      clearTimeout(id);
    };
  }
}());



/**
 * FastDom
 *
 * Eliminates layout thrashing
 * by batching DOM read/write
 * interactions.
 *
 * @author Wilson Page <[email protected]>
 */

;(function(fastdom) {

  'use strict';

  // Normalize rAF
  var raf = window.requestAnimationFrame
    || window.webkitRequestAnimationFrame
    || window.mozRequestAnimationFrame
    || window.msRequestAnimationFrame
    || function(cb) { return window.setTimeout(cb, 1000 / 60); };

  /**
   * Creates a fresh
   * FastDom instance.
   *
   * @constructor
   */
  function FastDom() {
    this.frames = [];
    this.lastId = 0;

    // Placing the rAF method
    // on the instance allows
    // us to replace it with
    // a stub for testing.
    this.raf = raf;

    this.batch = {
      hash: {},
      read: [],
      write: [],
      mode: null
    };
  }

  /**
   * Adds a job to the
   * read batch and schedules
   * a new frame if need be.
   *
   * @param  {Function} fn
   * @public
   */
  FastDom.prototype.read = function(fn, ctx) {
    var job = this.add('read', fn, ctx);
    var id = job.id;

    // Add this job to the read queue
    this.batch.read.push(job.id);

    // We should *not* schedule a new frame if:
    // 1. We're 'reading'
    // 2. A frame is already scheduled
    var doesntNeedFrame = this.batch.mode === 'reading'
      || this.batch.scheduled;

    // If a frame isn't needed, return
    if (doesntNeedFrame) return id;

    // Schedule a new
    // frame, then return
    this.scheduleBatch();
    return id;
  };

  /**
   * Adds a job to the
   * write batch and schedules
   * a new frame if need be.
   *
   * @param  {Function} fn
   * @public
   */
  FastDom.prototype.write = function(fn, ctx) {
    var job = this.add('write', fn, ctx);
    var mode = this.batch.mode;
    var id = job.id;

    // Push the job id into the queue
    this.batch.write.push(job.id);

    // We should *not* schedule a new frame if:
    // 1. We are 'writing'
    // 2. We are 'reading'
    // 3. A frame is already scheduled.
    var doesntNeedFrame = mode === 'writing'
      || mode === 'reading'
      || this.batch.scheduled;

    // If a frame isn't needed, return
    if (doesntNeedFrame) return id;

    // Schedule a new
    // frame, then return
    this.scheduleBatch();
    return id;
  };

  /**
   * Defers the given job
   * by the number of frames
   * specified.
   *
   * If no frames are given
   * then the job is run in
   * the next free frame.
   *
   * @param  {Number}   frame
   * @param  {Function} fn
   * @public
   */
  FastDom.prototype.defer = function(frame, fn, ctx) {

    // Accepts two arguments
    if (typeof frame === 'function') {
      ctx = fn;
      fn = frame;
      frame = 1;
    }

    var self = this;
    var index = frame - 1;

    return this.schedule(index, function() {
      self.run({
        fn: fn,
        ctx: ctx
      });
    });
  };

  /**
   * Clears a scheduled 'read',
   * 'write' or 'defer' job.
   *
   * @param  {Number|String} id
   * @public
   */
  FastDom.prototype.clear = function(id) {

    // Defer jobs are cleared differently
    if (typeof id === 'function') {
      return this.clearFrame(id);
    }

    // Allow ids to be passed as strings
    id = Number(id);

    var job = this.batch.hash[id];
    if (!job) return;

    var list = this.batch[job.type];
    var index = list.indexOf(id);

    // Clear references
    delete this.batch.hash[id];
    if (~index) list.splice(index, 1);
  };

  /**
   * Clears a scheduled frame.
   *
   * @param  {Function} frame
   * @private
   */
  FastDom.prototype.clearFrame = function(frame) {
    var index = this.frames.indexOf(frame);
    if (~index) this.frames.splice(index, 1);
  };

  /**
   * Schedules a new read/write
   * batch if one isn't pending.
   *
   * @private
   */
  FastDom.prototype.scheduleBatch = function() {
    var self = this;

    // Schedule batch for next frame
    this.schedule(0, function() {
      self.batch.scheduled = false;
      self.runBatch();
    });

    // Set flag to indicate
    // a frame has been scheduled
    this.batch.scheduled = true;
  };

  /**
   * Generates a unique
   * id for a job.
   *
   * @return {Number}
   * @private
   */
  FastDom.prototype.uniqueId = function() {
    return ++this.lastId;
  };

  /**
   * Calls each job in
   * the list passed.
   *
   * If a context has been
   * stored on the function
   * then it is used, else the
   * current `this` is used.
   *
   * @param  {Array} list
   * @private
   */
  FastDom.prototype.flush = function(list) {
    var id;

    while (id = list.shift()) {
      this.run(this.batch.hash[id]);
    }
  };

  /**
   * Runs any 'read' jobs followed
   * by any 'write' jobs.
   *
   * We run this inside a try catch
   * so that if any jobs error, we
   * are able to recover and continue
   * to flush the batch until it's empty.
   *
   * @private
   */
  FastDom.prototype.runBatch = function() {
    try {

      // Set the mode to 'reading',
      // then empty all read jobs
      this.batch.mode = 'reading';
      this.flush(this.batch.read);

      // Set the mode to 'writing'
      // then empty all write jobs
      this.batch.mode = 'writing';
      this.flush(this.batch.write);

      this.batch.mode = null;

    } catch (e) {
      this.runBatch();
      throw e;
    }
  };

  /**
   * Adds a new job to
   * the given batch.
   *
   * @param {Array}   list
   * @param {Function} fn
   * @param {Object}   ctx
   * @returns {Number} id
   * @private
   */
  FastDom.prototype.add = function(type, fn, ctx) {
    var id = this.uniqueId();
    return this.batch.hash[id] = {
      id: id,
      fn: fn,
      ctx: ctx,
      type: type
    };
  };

  /**
   * Runs a given job.
   *
   * Applications using FastDom
   * have the options of setting
   * `fastdom.onError`.
   *
   * This will catch any
   * errors that may throw
   * inside callbacks, which
   * is useful as often DOM
   * nodes have been removed
   * since a job was scheduled.
   *
   * Example:
   *
   *   fastdom.onError = function(e) {
   *     // Runs when jobs error
   *   };
   *
   * @param  {Object} job
   * @private
   */
  FastDom.prototype.run = function(job){
    var ctx = job.ctx || this;
    var fn = job.fn;

    // Clear reference to the job
    delete this.batch.hash[job.id];

    // If no `onError` handler
    // has been registered, just
    // run the job normally.
    if (!this.onError) {
      return fn.call(ctx);
    }

    // If an `onError` handler
    // has been registered, catch
    // errors that throw inside
    // callbacks, and run the
    // handler instead.
    try { fn.call(ctx); } catch (e) {
      this.onError(e);
    }
  };

  /**
   * Starts a rAF loop
   * to empty the frame queue.
   *
   * @private
   */
  FastDom.prototype.loop = function() {
    var self = this;
    var raf = this.raf;

    // Don't start more than one loop
    if (this.looping) return;

    raf(function frame() {
      var fn = self.frames.shift();

      // If no more frames,
      // stop looping
      if (!self.frames.length) {
        self.looping = false;

      // Otherwise, schedule the
      // next frame
      } else {
        raf(frame);
      }

      // Run the frame.  Note that
      // this may throw an error
      // in user code, but all
      // fastdom tasks are dealt
      // with already so the code
      // will continue to iterate
      if (fn) fn();
    });

    this.looping = true;
  };

  /**
   * Adds a function to
   * a specified index
   * of the frame queue.
   *
   * @param  {Number}   index
   * @param  {Function} fn
   * @return {Function}
   * @private
   */
  FastDom.prototype.schedule = function(index, fn) {

    // Make sure this slot
    // hasn't already been
    // taken. If it has, try
    // re-scheduling for the next slot
    if (this.frames[index]) {
      return this.schedule(index + 1, fn);
    }

    // Start the rAF
    // loop to empty
    // the frame queue
    this.loop();

    // Insert this function into
    // the frames queue and return
    return this.frames[index] = fn;
  };

  // We only ever want there to be
  // one instance of FastDom in an app
  fastdom = fastdom || new FastDom();

  /**
   * Expose 'fastdom'
   */

  if (typeof module !== 'undefined' && module.exports) {
    module.exports = fastdom;
  } else if (typeof define === 'function' && define.amd) {
    define(function(){ return fastdom; });
  } else {
    window['fastdom'] = fastdom;
  }

})(window.fastdom);
 

Anon7 - 2021